Entertainment

True around the world, not just here, everywhere, trends are similar, the preference is clear. Americans are big violence consumers. Violence is a very successful entertainment product. Most profitably mass produced, packaged, distributed, and purchased by tens of millions daily.
Even better than cheap. There's so much free violence available on the internet, it's a limitless supply. Ready for brains to absorb and retain, no matter age or inclination. 

Average Americans find violence to be so consistently entertaining, it's easily ingested with great joy and gusto; the scarier or bloodier the carnage, the better time is had by all. Great for profits, violent products are also highly addictive. Grand Theft Auto, an extremely violent game teens and kids play, is a billion dollar money machine. 

Maybe we don't like to think about it, how violent our nation has become. After awhile, no form of violence will shock anymore. No entertainment. All repetitive images eventually lose their effect. Violence consumption won't satiate the public appetite, so even more consumption will be the remedy. A thriving industry and sector, violence really sells. 

THEREFORE, no one in this American culture should AT ALL be surprised when this violent entertainment product- on occasion, but also like clockwork- turns into something horrifically evil, senseless, and real.

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